![]() ![]() There are a number of options available for cross platform GUI development. wxWidgets is a very complete framework with solutions for almost every thing you need but keeping the simplicity in the usage. Linking it with the appropiate library and compiles makes your applications look appropiate to the target platform. It gives an easy-to-use API very similar to the MFC API. WxWidgets is a set of C libraries conforming a framework for multi-platform GUI developing. This article is intended to guide a beginer programer to install the needed resources and develope a single aplication with wxWidgets using Code::Blocks as the IDE for that. Started by Julian Smart at the Artificial Intelligence Applications Institute of Edinburgh University in 1992, the framework was ported to many platforms since then. WxWidgets is a framework for cross-platform GUI development in C . Edit the project settings, not the global compiler settings.Introduction to wxWidgets GUI programming with wxSmith Introduction Paste them into the project settings (compiler settings and linker settings respectively). Run wx-config -cflags to get the compiler flags, and run wx-config -libs to get the linker flags. ![]() Instead they ship their own script to determine the flags, called wx-config. WxWidgets doesn't seem to use the standard way of telling you what compiler flags to use (which would be pkg-config, or at least a CMake file). 3.2-msw looks like a reasonable choice to me, but I haven't used this library before. MSYS2 seems to ship several different versions of wxWidgets: 3.0, 3.1, 3.2, and each of them in two variants: -msw and -gtk. Use MSYS2 to install wxWidgets: pacman -S mingw-w64-x86_64-wxWidgets3.2-msw. WxWidgets seem to ship prebuilt libraries for MinGW, but since we're using MSYS2, we might as well use the version provided by MSYS2. Use it to install a new GCC and GDB, as described in the link.Ĭonfigure CB to use MSYS2's GCC and GDB, by specifying the paths to them in the CB config (they're installed to C:\msys64\mingw64\bin). Get rid of the MinGW version shipped with CB, or at least remove it from the PATH. While it may work, updating it is a good idea. I tried adding this in my global compiler settings.ĬodeBlocks seems to have some special wxWidgets integration, but it didn't always work for me, so I prefer to set up the project manually.ĬB ships an outdated compiler. Please could I get a step by step guide on exactly how to add wxWidgets (or indeed any external library) to Code::Blocks as well as some information on why certain things are required?įollowing the steps in the link above, this is what I have in my build options: What linker/compiler settings do I need to use in Code::Blocks? What lib files do I need to add and where do I add them to? Do I need to build the. The most recent resource I have tried is this one, I followed it step by step, but still I got this error. I can't seem to figure out how to tell Code::Blocks where the library is. I'm using this 'Hello World!' test program to see if it works, every time I try to run it I just get this error: fatal error: wx/wxprec.h: No such file or directory. I've tried a few different guides and Stack Overflow responses but none of them have actually worked. I want to get started with GUI programming and I have searched all over, but I cannot find a way to add wxWidgets to Code::Blocks. ![]() I'm pretty new to C and I'm having a hard time trying to install external libraries. ![]()
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